Topology I: Snake on a Donut
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I'm of the age where my first phone housed only one game, snake. Snake is played in a square world: if you try to escape out of one edge you are teleported to the opposite edge. It seems that modern iterations of the game have hardened the boundaries of the square, subverting my entire post but cast your mind back to when snake looked like this: In some sense we can think about one edge being the same edge as the opposite edge. In 2 dimensions the only way to visualise this is with the snake crossing one edge to come back out the other side but thankfully we have access to 3 dimensions. I can glue one pair of edges together to form a cylinder and then glue the circular ends of the cylinder together to form a doughnut shape, called a torus . And so this game which allows you to play snake on a torus and claims to be a fun spin off is in fact identical to the original game. Importantly, the square was 2 dimensional and so is the torus. When I talk about the torus ...